Being in the fashion industry yet having a love for knowing more, I’m always searching for artists and designers who bridge the gap between art, fashion and the unexpected. I came across Ying Gao, fashion designer and professor, she’s the perfect example of the “engineer” who builds the bridge between art, fashion, science and technology with her perception of space and urban structures. She has created many different interactive wearable pieces of art that are technological and scientific in nature.
(NO)WHERE (NOW)HERE an interactive project that consists of 2 dresses made of organza, PVDF, photoluminescent thread and electronic devices. The concept was inspired by Paul Virilio’s essay”Esthétique de la disparition” (The aesthetic of disappearance). The idea of absence, existence and nonexistence are brought to questioning; it only lasts for a few seconds with a brief beginning and end. Both dresses were created with eye tracking technology, which is stimulated by the onlookers. The gaze of the viewers activates motors that move parts of the dress into spellbinding patterns. Ying Gao stated “We use an eye-tracking system so the dresses move when a spectator is staring”
PLAYTIME is an experimental project showcasing 2 interactive dresses designed with super organza and electronic devices. The concept was influenced by Jacques Tati’s film also entilted Playtime, the film brings viewers to the idea of appearances and their perception of space objects; the idea of transformation. The 1st dress looks blurry while the second dress reacts as a light source when stimulated by the flash of the camera. The textiles and other materials of the dresses react to the changes of light and air.
Another one of many projects by Ying Gao is WALKING CITY which involves 3 interactive dresses that are reminiscent of origami, designed of nylon, cotton and electronic devices. The element of air is the inspiration of this concept, with the combination of light, color and vibration as the focal point. The interactive pieces simulate the fluidity of breathing which is created using sensors that are sewn into the nylon and cotton in the garments.
Ying is more than a designer she’s a researcher and interactive developer of ideas. She’s always combining creative knowledge and urban design with multimedia. Her aesthetic mixes together new ways to construct transformative and interactive garments. Her medium is quoted as being “situated in the technological rather than in the textile realm.”