There is something fascinating about the merging of fashion and technology. The two are thought to be so different, right brain and left brain, yet the two can seemingly come together in a perfect match.
Neri Oxman, an artist, scientist and professor from the MIT Media Lab and the Mediated Matter Group collaborated on a 3D printed fashion project called Wanderers. She created a variety of printed wearables, using a computer growth process that produces a range of different structures. The computational process replicates growth and the alteration of the shapes to their environment.
The grown garments have been categorized into 4 different wearables; Qamar, Zuhal, Mushtari and Otaared. All of them inspired by and representing elemental properties, such as, the sky and space.
The Qamar 3D vest is inspired by the luminosity of the Moon, the garment is described as ‘a wearable biome’ with ‘spherical moon-shaped pods’ that supplies oxygen purification.
The Zuhal is a dimensional corset that was grown in exemplification of the vortex storms on the planet Saturn and has a rubbery surface area.
The third piece, Mushtari, is an Arabic word meaning giant and was created in relation to Jupiter’s atmosphere. It’s in the form of a skirt and created from a single strand that’s inspired by the human gastrointestinal tract.
And lastly, Otaared, connects to the planet Mercury and is seemingly representative of a shielding exoskeleton and wears as a 3 dimensional cape or neckpiece.
While Professor Oxman created 4 main prototype garments the procreative nature of the digital procedure makes it feasible to design a variety of wearables that can be modified to the human body. The pieces are designed with Stratasys techchnology using an Objet500 Connex3 Color Multi-material 3D Production System. The aim and accurate fire towards the production of dimensional pieces is that embed living matter is captured within something wearable.